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Dope Sick (walters dean myers)

Dope Sick (walters dean myers)

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you Can Create Something New And Change The Direction Of Your Life. Walter Dean Myers On Dope Sick

a Drug Deal Goes South And A Cop Has Been Shot. Lil J's On The Run. And He's Starting To Get Dope Sick. He'd Do Anything To Change The Last Twenty-four Hours, And When He Stumbles Into An Abandoned Building, It Actually Might Be Possible...

elements Of Magical Realism Intensify This Harrowing Story About Drug Use, Violence, Perceptions Of Reality, And Second Chances.

drugs, Drive-by Shootings, Gang Warfare, Wasted Lives Myers Has Written About All These Subjects With Nuanced Understanding And A Hard-won, Qualified Sense Of Hope. The New York Times

publishers Weekly

using Both Harsh Realism And A Dose Of The Fantastic, Myers (game ) Introduces An Inner-city Teen In The Jaws Of A Crisis: 17-year-old Lil J Is Holed Up In An Abandoned Building, Believed To Have Shot An Undercover Cop In A Drug Bust, While Police Officers Assemble In The Street Below. As He Searches For A Way Out, Lil J Is Stopped By Kelly, An Eerily Calm Vagrant Who Invites Him To Cop A Squat And Check Yourself Out On The Tube. Kelly's Tv Not Only Plays Scenes From Lil J's Life But Projects What Will Happen If He Sticks With His Current Plan: Suicide. Shocked, Lil J Considers Kelly's Question, If You Could Take Back One Thing You Did... What Would It Be? Aided By Kelly's Tv, Lil J Revisits Pivotal Moments And Wrestles With His Fate. As Expected, Myers Uses Street-style Lingo To Cover Lil J's Sorry History Of Drug Use, Jail Time, Irresponsible Fatherhood And His Own Childhood Grief. A Didn't-see-that-coming Ending Wraps Up The Story On A Note Of Well-earned Hope And Will Leave Readers With Plenty To Think About. Ages 14-up. (feb.)

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